﻿using UnityEngine;
using System.Collections;

public class Lose : MonoBehaviour {
	public string test;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnGUI () {
		if (GUI.Button(new Rect (10, 10, 90, 50), "Restart Game")) {
			Application.LoadLevel("GameScreen");
		}
		if (GUI.Button (new Rect (10, 70, 90, 50), "Exit Game")) {
			Application.Quit ();
		}
	}
}
